Games

The games designed by Larry Bond feature accurate simulations and historical representations of naval combat. This is a list of Admiralty Trilogy games authored or co-authored by Larry Bond. A complete list of Trilogy games is available at the Clash of Arms Website.

The Admiralty Trilogy

The Admiralty Trilogy Logo

Larry Bond is the designer of the Admiralty Trilogy games. Larry’s Harpoon gaming system was first published in 1980. Designed as a general-purpose air, surface, and submarine naval simulation, it combines playability with a wealth of information on modern naval weapons systems. Designed for the entry-level player, it has found acceptance in both the commercial market and the professional naval community. It is used at the Naval Academy, several ROTC installations, and on several surface ships as a training aid.

World War I: Fear God & Dreadnought

Fear God & Dreadnought extends the game system back to World War I, allowing players familiar with the system to play any naval battle of the Twentieth Century. Emphasizing playability as well as scrupulous historical accuracy, research for the game has involved many of the best naval historians in the world.

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World War II: Command at Sea

Command at Sea game box

Command at Sea is the second game of the Admiralty Trilogy, and is an adaptation of Harpoon to the WW II era. Like Harpoon, it emphasizes both playability and historical accuracy, drawing on many contemporary sources.

There is also a Player's Handbook available from Clash of Arms.

Mighty Midgets

Command at Sea game box

Naval warfare isn’t always about large-scale conflict between giant ships. This Command at Sea module features small craft actions, with several modifications to accommodate their capabilities and weaknesses. This proves yet another testament to the Harpoon game system’s flexibility.

Modern Era: Harpoon 4

with Chris Carlson

Harpoon 4 game box

Harpoon 4, by Larry Bond and Chris Carlson, handles all aspects of maritime combat: surface, sub-surface, and air. Harpoon 4 is a system of detailed but comprehensible rules covering the many facets of modern naval actions. Consistent rating systems and evaluations of the capabilities of modern naval vessels, aircraft, submarines, and helicopters make it possible to achieve realistic results when simulating known situations, by extension Harpoon 4 also achieves realistic results with hypothetical scenarios.

There is also a Player's Handbook available from Clash of Arms.

High Tide

High Tide game box

Based on what we have learned since the collapse of the Soviet Union, it compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power.

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The Naval SITREP

Naval SITREP cover

Published first by the Viking Forge and then Clash of Arms, The Naval SITREP has been published continuously since October of 1994. It supports all three tactical naval games of the Admiralty Trilogy: Fear God & Dread Nought, Command at Sea, and Harpoon. Offering scenarios, statistics on new weapons, and articles on all aspects of naval warfare, it is currently published twice a year. Current and back issues of The Naval SITREP are available electronically through MAGWEB.

The Harpoon SITREP

Harpoon SITREP cover

Published by now-defunct Game Designer’s Workshop from January 1989 to January 1994, The Harpoon SITREP supported the Harpoon tactical naval miniatures game with scenarios, updates on naval developments, articles on naval technology and rules expansions and clarifications. Twenty issues were published before the publication ended to make way for The Naval SITREP. While individual issues are out of print, The Best of the GDW SITREP collects the articles of lasting value in a single volume. It is available from Clash of Arms.

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